Microsoft's "biggest" game has the worst pre-install offering I've seen — gamers won't escape these gigantic day-one downloads

GraniteStateColin

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May 9, 2012
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Any theories as to why this happened? Usually assets are stable and that's why they can pre-download them, just holding the final code bits until launch day to include. So that would imply that either A) they can't properly separate the assets from the code like that, B) the anticipated day-one updates involve changes to the core assets, which seems weird, or C) (variant on A) it would take extra effort to properly prepare the advance download of assets and they're not willing to put in the effort/cost on their end do to that.

Curious.
 

Ben Wilson

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Nov 6, 2021
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It could be anything, but it does seem like a huge missed opportunity. I've suffered so many headaches while trying to test MSFS 2020 on various gaming laptops/CPU components we get in review, but it became so tedious that I stopped trying to download from its ultra-slow servers.

I fully expected the pre-install to happen within a dedicated launcher, but there's just.. nothing there. On PC, it's just a 12MB jpg with a "Limitless" codename on its window.

It could sour people's interest, especially for those on Game Pass who just want to check it out for an hour or so. Even if Microsoft has the game down 50GB and is streaming all the assets.. 300MB is such an insignificant chunk of that.
 

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