Bungie is completely removing "Grimoire cards" from Destiny and focusing on in-game storytelling - but did the entirety of the system need to go?
Back in 2013, the world-renowned game developer studio Bungie unveiled Destiny for all to see, citing an expansive, detailed narrative as one of many grand features that the title would bring to the table. As time passed and its release drew near, the hype behind the game continued to soar. Gamers had expectations of a groundbreaking, revolutionary narrative that would push the boundaries of video game storytelling and offer a story-driven experience unlike any other.
Unfortunately, that would end up not being the case.
Full story from the WindowsCentral blog...