Yep, it can be used for that. You'll have to keep the camera reallllllly steady though. There are many different algorithms I can use for the image processing, the one implemented in this first release was just the easiest. I'll be experimenting with and adding more techniques in the future!
Awesome. Hoping that was the case. I use a tripod for anything long exposure. On the PC, I've found averaging the photos together makes for a nice long exposure. Not sure if that works well for light trails though, but it does smooth out water pretty good.
Oh sweet, really? It won't let in too much light, and bleed out the image?
@riseupgames
Still waiting for UWP app.
Still not expected date.
Not expected price.
Hope before anniversary update we get UWP app.
Yep, so sorry for the delay everyone, this W10 journey has been one wild ride after another :grincry:
FAQ
Q: Date, price and requirements?
A: ProShot for Windows 10 is launching Monday August 15, 2016. It will be 50% off for the first 24h at $1.99. After that the normal price will be $3.99. It requires Windows 10 build 10586 or higher and will run on phone, tablet, laptop, PC, everything.
Q: Why do I have to pay again if I already have ProShot?
A: I understand that money is a concern for a lot of people. Here is what happened behind the scenes:
1) I had to change my developer account to a new one because reasons. Due to an obscure rule in the MS Store, I couldn't transfer ProShot from the old account to the new one. That made an upgrade path impossible.
2) Rather than take old code and shove it into Windows 10, I decided to start fresh. I also had to start fresh because communicating to the camera hardware in Windows 10 is completely different from Windows Phone. There's also a million other things that had to be done differently to bring the app to W10. Remeber that ProShot is more than just an app, it's a camera operating system.
Once I decided on this path, I was able to fully commit to it and actually make something truly new and ground breaking. It took a very long time to make, and it brings a ton of improvements and new features not seen on any version of ProShot on any platform.
Q: What's new?
A: Tons of stuff.
- Can now shoot video, with full manual controls, and adjust frame rate, bit rate, resolution, and see mic levels in real-time
- Can now shoot RAW (saved as a TIFF file)
- New, cleaner UI. Polished UX
- Redesigned image processing pipeline
- Faster startup
- Leverages the full power of the Windows 10 platform, and can run on ANY Windows 10 device. Forever.
Q: What didn't make it to ProShot for Windows 10?
A: Real time filters and highlight clipping. I spent months engineering a GPU pipeline on the old ProShot to get those to work at 60fps even on a $50 phone. On W10 something similar is kind-of possible, but it consumes a lot of power and only runs well on a 950.
Q: What happens to ProShot for Windows Phone?
A: It will remain on the store for those who cannot update to Windows 10, and it will be called ProShot Classic. ProShot Classic won't be receiving any new features, but it will receive critical updates.
Q: What comes next?
A: Just like I kept ProShot for Windows Phone updated for years, I plan on doing the same for W10. I am always listening to feedback, and have a huge list of things I want to add. I've built a really solid, future-proof framework on Windows 10, and I can't wait to see where the future takes us!
Yep, so sorry for the delay everyone, this W10 journey has been one wild ride after another :grincry:
FAQ
Q: Date, price and requirements?
A: ProShot for Windows 10 is launching Monday August 15, 2016. It will be 50% off for the first 24h at $1.99. After that the normal price will be $3.99. It requires Windows 10 build 10586 or higher and will run on phone, tablet, laptop, PC, everything.
Q: Why do I have to pay again if I already have ProShot?
A: I understand that money is a concern for a lot of people. Here is what happened behind the scenes:
1) I had to change my developer account to a new one because reasons. Due to an obscure rule in the MS Store, I couldn't transfer ProShot from the old account to the new one. That made an upgrade path impossible.
2) Rather than take old code and shove it into Windows 10, I decided to start fresh. I also had to start fresh because communicating to the camera hardware in Windows 10 is completely different from Windows Phone. There's also a million other things that had to be done differently to bring the app to W10. Remeber that ProShot is more than just an app, it's a camera operating system.
Once I decided on this path, I was able to fully commit to it and actually make something truly new and ground breaking. It took a very long time to make, and it brings a ton of improvements and new features not seen on any version of ProShot on any platform.
Q: What's new?
A: Tons of stuff.
- Can now shoot video, with full manual controls, and adjust frame rate, bit rate, resolution, and see mic levels in real-time
- Can now shoot RAW (saved as a TIFF file)
- New, cleaner UI. Polished UX
- Redesigned image processing pipeline
- Faster startup
- Leverages the full power of the Windows 10 platform, and can run on ANY Windows 10 device. Forever.
Q: What didn't make it to ProShot for Windows 10?
A: Real time filters and highlight clipping. I spent months engineering a GPU pipeline on the old ProShot to get those to work at 60fps even on a $50 phone. On W10 something similar is kind-of possible, but it consumes a lot of power and only runs well on a 950.
Q: What happens to ProShot for Windows Phone?
A: It will remain on the store for those who cannot update to Windows 10, and it will be called ProShot Classic. ProShot Classic won't be receiving any new features, but it will receive critical updates.
Q: What comes next?
A: Just like I kept ProShot for Windows Phone updated for years, I plan on doing the same for W10. I am always listening to feedback, and have a huge list of things I want to add. I've built a really solid, future-proof framework on Windows 10, and I can't wait to see where the future takes us!
Thanks for your awesome work! Do you know if your app will work on a Lumia 1020 with 14393.67?
Announcement: I'm having issues publishing ProShot to the store, Microsoft says its something on their end and will be getting back to me in about an hour. I did everything in my power to ensure this launch goes smoothly, but sometimes things happen that are outside of your control. Thank you all for your patience thus far, it shouldn't be too much longer!
It likely will, but if I recall correctly the 1020 isn't on the list of "approved" devices for the recent builds so there may be issues. I tested briefly on a 1020 with 10240 and I think the max 16:9 could go was 5MP. 4:3 was the only option if you wanted full resolution (38MP).
Announcement: I'm having issues publishing ProShot to the store, Microsoft says its something on their end and will be getting back to me in about an hour. I did everything in my power to ensure this launch goes smoothly, but sometimes things happen that are outside of your control. Thank you all for your patience thus far, it shouldn't be too much longer!
in moments like this i wanna punch someone who works in store division in the face, because i've been sitting here ready to throw some money in monitor for a week now.