- May 26, 2012
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Came across this post on TechCrunch by Josh Constine (@joshconstine).
This guy's smoking weed? :amaze:
I've been to one of the Hackaton in my country and Josh Constine was one of the judges, and yes. This post simply validates his behavior. He hates Windows to the core, to the point where he simply have everything to complain about my work because the app I wrote for is Windows Phone.
I've just unsubscribed TechCrunch from my reading list.
Hey Microsoft, Acquiring A Hit Game Like Minecraft Is Stupid
Hey Microsoft, Acquiring A Hit Game Like Minecraft Is Stupid | TechCrunch
On top of that, he contradicts here and there by telling you how acquisition of game companies will fail such as Rovio (50% decrease in revenue), King's IPO, etc. Then he ends off by the following:
This guy's smoking weed? :amaze:
I've been to one of the Hackaton in my country and Josh Constine was one of the judges, and yes. This post simply validates his behavior. He hates Windows to the core, to the point where he simply have everything to complain about my work because the app I wrote for is Windows Phone.
I've just unsubscribed TechCrunch from my reading list.
Hey Microsoft, Acquiring A Hit Game Like Minecraft Is Stupid
Hey Microsoft, Acquiring A Hit Game Like Minecraft Is Stupid | TechCrunch
players will eventually move on from Minecraft, and I doubt anyone is going to buy a dopey Windows Phone just to play a slightly different version of the pixelated sandbox game.
And I’m sorry, Microsoft, but no one is going to ditch all their other apps and Androids or iPhones for a laughable Windows Phone just to play some special version of Minecraft
You know what is cool? Minecraft. You know what’s an easy way to change that? Have one of the lamest, old-man corporations buy it.
Not just because it could be dumb for Microsoft, but for the sake of the children.
On top of that, he contradicts here and there by telling you how acquisition of game companies will fail such as Rovio (50% decrease in revenue), King's IPO, etc. Then he ends off by the following:
Minecraft has some characteristics that make it a slightly less risky acquisition than some hit games. It’s like a digital Lego set rather than a game with a linear narrative, so it has more opportunity for experimentation and replay value. It began as a desktop game, so it has considerably more depth built in than most mobile-first games. It’s spawned a community of creators that keep kids tuned in. And its iconic pixelated aesthetic powers a strong physical merchandise business.
It has opportunities for growth, too, especially if Mojang can morph Minecraft into more of a massively multiplayer game. A built-in Twitch-style video sharing feature could also extend its shelf life and keep players engaged longer