Completely agree with the thesis: Starfield is a good game and deserves ongoing improvements. I fully expect it will be another Cyberpunk 2077.
Unfortunately, my main fault with Starfield (mentioned in the article too) is the repetition of bases on planets. Everything else is forgivable and "good enough" for me, given the game's other strengths. But coming upon the same exact base that I just explored a few hours earlier is soul crushing. It makes the whole experience feel fake.
It's a bit like in Oblivion where all the Daedric towers through all the Oblivion Gates were about the same. They seem great the first time, but then they start to become a chore because you already know what to do and there's really nothing to explore. But it's worse in Starfield because while those were merely similar in Oblivion, Starfield's are IDENTICAL, down no where every NPC spawns, so even if the combat could be fun, the fact that there's nothing different than the last time destroys the experience.
It makes me not want to explore planets anymore, because if I find something, I know it's almost certain to just be another something that I've already explored on another planet.
This seems difficult to fix as a fundamental problem with having a limited number of (very good) hand-crafted bases to distribute across many millions of possible planet-side landing spots (pretty much every pixel on every planet and moon map is a separate landing spot). Still, I posted possible solutions in an earlier chat here. Varying from decreasing the density of bases by increasing natural variability and random natural encounters, to randomizing NPC placement in the bases, to using crashed randomized enemy ships in place of most bases, to at least not letting the player come across the same base in rapid succession.
Exploration and stumbling on interesting things while doing it is what Bethesda has always done best. Starfield has the most potential for this, more so than in any of their other games (not just all the planets, but the rewards for discovering flora, fauna, and natural features -- excellent for those of us who like to explore), but in multiple ways, they've handicapped the overall exploration experience, breaking many of the things that worked best in Elder Scrolls and Fallout games.