I thought Halo Multiplayer was based on your Xbox Live Trueskill not on your current rank in game. Does being a higher rank in halo make you better? i thought it just showed you played more? I really cant comment on this, I only play the "arcade" playlists like Team Action Sack.
No, it's not like CoD. You can rank up and down, based on performance. However, it's horribly done. It doesn't consider things like individual performance well, nor does it consider teammates. So, you can go 20-5 in Team Slayer, lose by 5 because your team sucks, and rank down for it. You can be given a loss and rank down if you don't stay and finish a 1-on-5 CtF game because your teammates all quit. You can rank down because the game doesn't fill in empty teammate slots when they quit, meaning you have to play a game 4-on-5 from the outset because some crybaby quit the game as it started.
I mean the BR has always been the best non-heavy weapon in the game. I dont think they changed this for the MCC... All of these sounds like a latency issue more then an issue to the game. I never experience anything like this.
It's definitely not latency. We're talking about not just what I see as I play as wrong, but the Killcams from opponents are way off. The Beam Rifle is the WORST about it. You can actually watch your shot (or a Killcam) and see the beam come out of somewhere other than at the reticle.
Aim assist exists because controllers are horribly inaccurate. You honestly think aim assists is put in there to "DELIBERATELY" make the game worse? Do you play with it off? This feature is turned off by default in PC games because a mouse is much more accurate. As far as the playlists go, again I only play the "arcade" ones, but I enjoy them a lot. There is a good mix of everything, and no matter what i play I'm now able to find a game, join the game, start the game, and finish without any major bugs, crashes, disconnects, etc. I closed alpha tested both of the major title updates that have improved the game. I've seen it at it's worst (worse then it was a launch). This game has only moved in a forward and up direction for me.
I mean, when you say you play maybe one hour per-week, I honestly can't say I'll take your experiences as more reliable than mine, given I'm usually playing anywhere from 2-5 hours in a given day. I'm probably on 15+ hours/week total. Things have gotten better than at launch, sure, but they're far from good. I mean, these 343 clowns just released an announcement that if you block someone on LIVE, he won't be blocked from playing with you in multiplayer. So, that team-killing clown? Yeah, you're going to get stuck with him again. I take that to mean that the population of the game is SO BAD that they can't curate the player list or no one will ever match up.
Oh, and that Aim Assist response is so tired. If they were to not have Aim Assist, the game would absolutely be better, IMO. You wouldn't have little kids cranking the sensitivity way up because the Aim Assist compensates for their inability to aim, especially in close-quarters firefights. You have to remember that if Aim Assist were thrown in the garbage, it would be global. The shots you made would be 100% on you, not what the game did for you. And no, I don't play with it off, because you can't. In Black Ops, I actually DID play with it off, and I was still quite good. However, either because of my lengthy absence from the series, or because the Aim Assist was SO FORGIVING, I had to turn it back on in Black Ops II. If it were simply about the issues of aiming, they could take it out and up weapon damage to compensate, really. That, or leave it the same, have everyone on a level playing field, and don't build an FPS core around favoring high-sensitivity and close-range luck.
But again, it's really hard to take your limited experiences with less than a pound of salt. I have to nightly fight multi-minute queues, bad hit detection, quitting teammates, and ranking down because those teammates quit or played the game wrong (when it's King of the Hill and your team hangs back and never goes for the hill, it's a problem).