I may only be one user, but I've been around long enough to know that size isn't the only thing that matters. If we wildly assume that 1/2 of the iPhone App store is games, we're now looking at 500K apps that perform some needed or desirable function. So let's say we have 10 number of categories: social media, photo/video apps, banking/life stuff, health & fitness, travel, news, work stuff, food, + 2 more that are really important to some individual user. I confess, I'm a would-be awesome photographer if collecting multiple photo apps could make me one. I probably have 20 apps in this particular category. Wild-*** guessing, I have an average of 10 more in each of the other categories. Sooo, 20 + (9 x 10) = 110 apps. Add the 30 or so games, and my phone has 140 apps installed (the number is actually 157).
My point is this: if a dev wants to publish a utility app (let's say something along the lines of Jack of All Tools, a personal favorite), he/she can do so in the iPhone store and offer one of the 10,000 apps with similar features and functions (where becoming a featured app is dependent upon the number of downloads), or he/she can dev for WP (where ratings determine ranking) and actually have a shot at creating some buzz and generating some revenue. I'm not a dev, but I've studied marketing and economics...
So please, next time you see an article with a crApp count or someone declares their reasons for buying an overpriced iPhone, ask them how many of the million are worth downloading, keeping, and possibly even buying.
As for official apps, I am shopping for a fitbit. I think other companies are watching to see if their recently added support for WP will result in an uptick in their revenues... I'm only one user, but I will vote with my $$$ to show that it was a smart move on FitBit's part.