- Nov 20, 2014
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Genre: Tower Defense
Platform: WP 8.0/8.1
Development progress: 71%

Silent Void is minimalism with design and art. I want to make a tower defense game with meaningful mechanics and bigger strategy core. And story. Story that will serve the game. For now, in its alpha stage it's rather simple, unpolished. But it's growing out to be a really cool experience, each day.

* Please note that currently, my main focus is feature and gameplay mechanics development. Visuals may not represent the final look and atmosphere of the game. I am still looking for that perfect art style. Screenshots are from March 2015.

Gameplay

In-game level editor
Albums through development
March 2015
February 2015
January 2015
December 2014
November 2014
October 2014

More details soon.

As I said, the game is alpha. Yes, that means that you will encounter bugs, crashes and a lot of stuff not implemented. But if you can handle that and be with the game until it goes at least beta or public I would be so happy to have you as a tester. Also, when the game goes public, you will get a free version and (if you want) a place in the credits.
I will also use this thread as a dev-log, and report the dev progress as often as I can.
Alpha/beta testing will start Friday 19th 2014. The game is published as hidden and you only need to open the Store link on your device when it becomes available.

Implemented
- 4 towers with different abilities (for example with Iris tower, you can move its vision across the map)
- 6 enemies (EACH has its own mechanic that will challenge you as a player)
- 4 type of tiles with different "powers" (for example, if you place Silent Void tower on a grass tile, his bullet power and vision will increase)
- Random mode (play a randomly generated map)
- Random mode options (difficulty, map size, wave count or you can leave all random)
To do
- Game Over menu (yes, I still don't have time to do this one) :smile:
- New map generation algorithm (already works but I need to make some tweaks and fix the bugs)
- Polish
- Level editor
- Story mode
First "public" version of the game will ship with two episodes and each episode will have at least 5 maps. After that, each month I will update the game with one new episode. This game will have 10 episodes.
- More towers, enemy and tile types
- Localization
- Optimize
P.S. There is this enemy in the game called RandomFocus. My friends seem to hate that enemy type. RandomFocus, when spawned will "decide" to select one of the towers you placed, mount on it, take control and shoot nearby towers (limited time).
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