No problem. Hopefully should be out there soon.
I have an important question for the community. The monetization model I chose initially doesn't seem to be working. I provided the game entirely free but with a couple of in-app purchases for some extra weapons and a permanent power boost as well as removing ads. However, very few people out of the total downloads are making in-app purchases so I think I need to make those more appealing. Secondly, ad revenue has been absolutely abysmal .... so far, less than a $1 from ads. I suspect that having a large game be ad-supported isn't the right approach.
So how do you guys feel about some other options?
1 - Have the first 7 levels free and then have an in-app purchase to unlock the remaining 21 levels?
2 - Add consumable in-app purchases to give a one off boost in power / toughness for 1 level and offer 5 to 10 of these as an in-app purchase?
Please let me know your thoughts. Gun Frenzy is largely a way to test the waters regarding monetization. I'm okay to not make much money on it but I would like to understand and develop the appropriate monetization model for similar, large 3D games.
I have an important question for the community. The monetization model I chose initially doesn't seem to be working. I provided the game entirely free but with a couple of in-app purchases for some extra weapons and a permanent power boost as well as removing ads. However, very few people out of the total downloads are making in-app purchases so I think I need to make those more appealing. Secondly, ad revenue has been absolutely abysmal .... so far, less than a $1 from ads. I suspect that having a large game be ad-supported isn't the right approach.
So how do you guys feel about some other options?
1 - Have the first 7 levels free and then have an in-app purchase to unlock the remaining 21 levels?
2 - Add consumable in-app purchases to give a one off boost in power / toughness for 1 level and offer 5 to 10 of these as an in-app purchase?
Please let me know your thoughts. Gun Frenzy is largely a way to test the waters regarding monetization. I'm okay to not make much money on it but I would like to understand and develop the appropriate monetization model for similar, large 3D games.