Cool ... thanks for the feedback.
Yeah, I'm definitely working on it. Last week I added 3 new characters ... a Dwarven Stone Priest (earth mage / cleric), a human Guard (fights at range with a halberd ... need a better class name), and a female gladiator (fights with a sword, shield and javelin). Working on the character selection screen at the moment.
Before working fully on that game though, I'm just trying to get Gun Frenzy to a point that I'm happy with. It's good though because I'm learning a lot about mobile development versus PC / Desktop development from Gun Frenzy ... and I'm going to use those lessons in the action RPG. For example, by getting Gun Frenzy to work on 512 MB devices, I'm confident that the action RPG will also work on those devices.
I'm trying to figure out how to have a workable inventory in the phone version since the graphics would be so small ... it would barely be visible. That will probably be the biggest challenge with that game ... having a UI that actually scales properly from phone screen to desktop.