There are a lot of different kinds of games.
Do you think the market would be better for everyone without AAA big budget games?
What's funny is that the biggest complainers are the "hardcore gamers" that demand these big budget games.
Hahahahaha! You know what would happen if those developers started making "light-hearted" games? There would be an outcry of "they're catering to the casual gamers instead of the hardcore gamers like me!" Same thing happened when Bethesda made Skyrim. Same thing happened when MS showed off the non-gaming features of the X1. The cry of "casual" has become the mantra of this generation.
I said nothing about lighthearted games. I said smaller scale games. Like a Braid, Bastion or Journey. Games that can give you just as much enjoyment, challenge and emotional wallops. But at a fraction of the price.
And I seriously hate the terms hardcore and casual. What exactly makes someone a hardcore or casual gamer?
Hahahahaha! You know what would happen if those developers started making "light-hearted" games? There would be an outcry of "they're catering to the casual gamers instead of the hardcore gamers like me!" Same thing happened when Bethesda made Skyrim. Same thing happened when MS showed off the non-gaming features of the X1. The cry of "casual" has become the mantra of this generation.
Sure. Tomb Raider. Hitman. Last of Us. AC3. Dishonored. Call of Duty. These are all games that have come out in the last half of the year, and they all have that approach of emphasizing a serious tone. In contrast, Nintendo is on the opposite spectrum where their games tend to be more laid back and easier to "enjoy". Don't get me wrong, I enjoy the games I mentioned, but it's a different type of enjoyment. It's more of a "serious" atmosphere. I can pop in Mario, and just have fun by jumping on Koopas or having some absurd power up that grants me the ability to jump higher, shoot fire, make me invincible etc. Donkey Kong riding a Rhino? An ally named Funky Kong? Yes and yes.
Used game sales are basically a big middle finger from Gamestop to both the developers and the gamers, so why are measures taken to keep them happy? Undercut used game sales on digital distribution and flip that bird right back. If people still want/need retail then it should be able to survive despite being subject to much smaller but more realistic and pro-industry profit margins.
Used game sales are basically a big middle finger from Gamestop to both the developers and the gamers, so why are measures taken to keep them happy? Undercut used game sales on digital distribution and flip that bird right back. If people still want/need retail then it should be able to survive despite being subject to much smaller but more realistic and pro-industry profit margins.