Microsoft's strategy has Xbox's core fans upset about the future of console hardware. Today, we're going to analyze the strategy that will define Xbox over the next decade, and settle its future once and for all.
Exclusive Xbox console games will be the exception rather than the rule moving forward — inside the risky strategy that will define Xbox's next decade : Read more
@Jez Corden When Xbox talks about Xbox everywhere, they are not talking about PlayStation, but mainly about PC, cloud, mobile, and portable consoles. As you said, most of the investments made (cloud for owned games, PC application, cross-save on Steam, etc.) are directed towards these platforms, towards growing markets, not towards PlayStation consoles which are not growing.
Concretely, a year ago, 2 small games and 2 old ones from 5 and 8 years ago were moved to other platforms, nothing major, and since then, nothing more! In fact, like you said, there have been more major PlayStation licenses moving to Xbox than the other way around! It's quite ironic! The example of Indiana Jones is very bad since the game was initially planned to be multiplatform before the acquisition and it is a Disney license.
If I understood correctly what Matt Booty said, who wants Xbox players to have a privileged experience, it was even Xbox that insisted on making the game temporarily exclusive, which proves the importance of maintaining a level of exclusive games. The example of The Outer Worlds is also very bad because it simply confirms that 99% of multiplatform games remain multiplatform, nothing more. The fact that they considered making the game exclusive at the start just proves the case-by-case strategy, because even a multiplatform game can potentially become exclusive, as was the case with Hellblade 2. So it proves the importance of exclusive games, otherwise, they wouldn't even consider it.
It's funny that with the same level of information, we can have different interpretations of the situation. In fact, you interpret things in your own way, without even taking the trouble to specify that the game was already multiplatform, which proves that you consciously or unconsciously omit certain information to fit what I would call an obsession.
It's funny that you were already saying in 2023 that Microsoft was going to become a third-party publisher, did that happen? No! Is that the path they are taking? I don't think so either, and you don't seem to believe it anymore! It's interesting to see that your narrative has changed, from Xbox becoming a third-party publisher to Xbox exclusive games being an exception! One more effort and you will understand that it is actually case by case, as Phil Spencer and Matt Booty have been repeating for months, no more, no less, with a distribution between multiplatform games and exclusive games much more balanced than you think. I look forward to your next article in a year.
You talk about the next decade, but at this rate, I really don't see that happening since 99% of games remain multiplatform and 99% of exclusive games remain exclusive. In reality, there have been more assumptions and rumors than facts! And that's what hurts the brand, not what Xbox actually does! And you are largely contributing to it!
Let's talk about exclusive games! What is the purpose of an exclusive game? To create frustration to sell a product and/or a service!
Does a temporarily exclusive game create frustration and encourage the sale of a product and/or a service? The frustration and therefore its impact on sales depend on the exclusivity period:
- 3 months: little frustration, little effective
- 6 months: quite frustrating, quite effective
- 1 year: frustrating, effective
- 2 years: very frustrating, very effective.
I think that from 2 years, a temporary exclusivity has the same level of effectiveness (or very close) as a permanent exclusivity, and we can consider it equivalent. So when you say that there are no real exclusives, it's not that simple, it depends on the exclusivity period! A temporary exclusivity remains an exclusivity, with a level of effectiveness relative to the period.
I am convinced that they also have this reflection at Xbox, otherwise, your assumptions would have come true a long time ago, but I am sure you will continue to repeat the same thing by looking for interpretations in facts that do not exist. Xbox knows very well that a certain level of exclusive games is necessary to maintain the attractiveness of its ecosystem, consoles, Game Pass, etc. Phil Spencer, Matt booty and even the last annula report confirm that !
In fact, with your fears and caricatural assumptions, you have probably helped them become aware of it if it wasn't already the case!
What sells consoles are the games, and that's what was missing at the launch of the Xbox Series S/X. That's what's responsible, not the so-called confusing communication about their strategy. It's not true; most players don't follow that, and at the console's launch, there weren't as many stories about Xbox's strategy.
With a production capacity and a number of licenses 3 times greater than PlayStation, for the next generation, if Xbox manages its game lineup well for the release of their new consoles, I guarantee you that these games will be exclusive, with at least a significant period of exclusivity (see what I said above) and consequently the consoles will be attractive and will sell. It's the games that sell, and Xbox understands this very well. We can bet whenever you want that these games will not be multiplatform, at least not for a long time!
Furthermore, Gamepass is console exclusive (pc, xbox, cloud), you'll never see gamepass on Paystation !
However, where I agree with you is that Xbox could communicate about the exclusivity period, but even PlayStation doesn't do that. We don't know when Lego Horizon will arrive on Xbox, or Death Stranding 2, but it will happen!