Ya, clearly Gameloft supports IOS first and then Android, and "soon" for Windows phone.
Usama think about porting the game.
That the game has a very long coding, that it's about miles of scripting.
Now think about OpenGL and DirectD3D.
Let's say that you want to make OpenGL content over to DirectD3D but it is not just easier as you can translate something from Spanish to English using Google Translate.
Or let's just say that there is a coding program that can help the developer to port the majority of the script, but there could be some OpenGL exclusivities that did not get understand by DirectD3D.
But there we could already blame Gameloft because of the release dates for their games.
You see... It's clearly that they first support iOS, then Android and lastly Windows Phone. They could release the games same dates if they would offer same support and priority to all OSs, but this will never happen as Windows Phone owns 5% worldwide.
Ya, clearly Gameloft supports IOS first and then Android, and "soon" for Windows phone.
Take the Asphalt 8 update for instance.
IOS got it yesterday.
Android today.
Windows phone, "soon".
Moreover, the event for Ford Mustang 2015 and Chrysler ME 412 cups starts today. ( Cars available in new update)
OR
Dungeon Gems
IOS and Android today.
Windows phone "soon".
OR
Rival Knights
IOS and Android last week.
Windows phone "soon".
Do you guys understand how low the market share for WP actually is compared to IOS or Android?
For example, IOS has over 1,000,000 players who have played multiplayer on mc4 and I'm sure android has as much or more. WP on the other hand has about 20,000....
So why all the whining? Its constantly "why hasn't x game been released?"..
No prob dude. I'm just saying that you have to appreciate what you have. I have played mc4 for windows phone for over 600 hours and it has its problems that will never be addressed.... I just accept it. And you should do the same... Or start your own game production company and tell me how much you care at that point
I saw a lot of ppl saying ” ahahha buy a new phone ” But buying a new phone when you can make that game work on LOW memory phone is something because i played that game GTR 2 on android phone with the same spects as my L 520 (played when the was was released ) and on it worked really cool the game was graphics LOW because you have from settings the option to chose graphics and i say it will work even nice on our Poor LOW cost phones (like 520 the most buyed phone from NOKIA Lumia series if i remember well) so i think everyone got like an 1 euro or 2 or 3 or 4 or never mind make a virtual purchase to get in game items .So that means that the WP community are actually nobodies and are opinion doesn't matter?5% userbase is still pretty good and WP is after all the fastest growing OS.
No fanboyism intended,just telling a really basic thing
Come on guys stop this. It's unfortunate that GTRacing 2 doesn't support 512mb ram devices. It's not the fault of the people who purchased a 512mb device nor is it the developers... They didn't say they won't bring it to 512mb devices, did they? They may need some extra time since this is a very graphically intense game. What is now here is what matters. Lets hope Gameloft optimizes it quickly. And I believe in Gameloft.
Edit: Ryan confirms 512mb support in the first update.
Hey folks - I'm having issues replying on the forums with quotes included in my reply. Will do my best to address questions as they come. However, since a majority of the people have been asking: GTR2 will get 512MB support with the first update.