@a5cent, should I stop cursing?![]()
I was thinking I should compliment you on having a post or two without any ******** in them! :wink:
@a5cent, should I stop cursing?![]()
Couple of final geezer comments. MicroChannel was way too sophisticated for me. How about getting tubes of RAM chips and populating an add-in card to get your PC from 512 KB up to a whopping 640 KB of system memory (make sure none of the chips' legs get bent upon insertion)! Or paying $1000 for a 200 MB hard drive from Dirt Cheap Drives and thinking that was a good deal?!? Or going OMG! when you used a 9600 baud modem for the first time (and the box for it was as large as a modern laptop)?We need a geezer forum. I got to sell some OS/2 to a local pharma company - complete with IBM MicroChannel hardware they connected to their LanManager backend - Token Ring as well. I think those units cost as much as my car then. They were running some QC automated testing and statistical analysis.
The iPhone only has 21% market share of smartphones
Thank you for supporting my assertion that standards need to be ratified. It W3C didn't ratify HTML5, it wouldn't be a standard. It may be the norm, but not a standard.HTML standard of the World Wide Web Consortium (W3C)
Thank you for supporting my assertion that standards need to be ratified. It W3C didn't ratify HTML5, it wouldn't be a standard. It may be the norm, but not a standard.
50% larger than Windows. Much more attractive.
Now 69% of Facebook's revenue comes from Mobile. It seems, people is not using the PC anymore for content consumption. That's a strong case against universal apps, and in favor of supporting Android apps on Windows.
"Mobile" also likely encompasses tablets, so if companies like Facebook want any piece of the Windows tablet pie, they'll need to develop an app.
Now 69% of Facebook's revenue comes from Mobile. It seems, people is not using the PC anymore for content consumption. That's a strong case against universal apps, and in favor of supporting Android apps on Windows.
Huh? That doesn't make any sense. If anything, it's a strong case FOR Universal apps as they would be mobile friendly.
so its not as easy as just making the app and the os will adjust to devise huh? The devs have to adjust to the devices and so its most likely it will inconvenience the devs to write for different devices.....just like it is now for WP....an inconvenience!Exactly, since a large portion of that "mobile" is tablets. Write it for those tablets, and voila, it is for the phone, too! Easy for developers. They just have to account for screen scaling.
so its not as easy as just making the app and the os will adjust to devise huh? The devs have to adjust to the devices and so its most likely it will inconvenience the devs to write for different devices.....just like it is now for WP....an inconvenience!
Makes more sense than just make the app and it will adjust on the fly according to devices. Sorry but just like the Kinect debacle devs wont make the universal its a hassle just like it is now or WP would have 1.5 million apps too! Devs aren't implementing Kinect into games because its a hassle no matter Microsoft's vision ! I'm sorry but im just being real with myselfUniversal Apps makes it a lot easier to target both Windows and WP (and Xbox at some point), allowing you to easily share most of your source code. It is a great technology and a great help no doubt. Still, the dev needs to create a completely different UI for a WP version compared to Desktop version. The tiny screen will require a completely different approach to screen pages, layout and navigation. Same for a dev that wants to bring an app to PC. No one would use a WP version that is just upscaled. You need to make use of the screen real estate, you need to optimize it for keyboard navigation (tab, directional). An app on Xbox must work well with the controller, no touch input or mouse available there. Music playback works radically different on WP compared to PC due to resource constraints. Limited resources on the phone are one more aspect that needs to be taken care of and adapted for. So there is a lot of stuff that needs to be done differently in each version of an app.
There is no such thing as one Universal App that runs on all device types, despite MS marketing it as such. Universal Apps is a development technology that allows you to create different apps for different device types more easily, sharing huge amounts of code base. Plus, it allows you to "link" those apps from a user/store perspective, so any purchases you do can be used in all supported device types, and settings can roam between form factors.