The more physically distributed the CPU is, the easier it is to design for heat.
Oh, I see what you're saying. You're saying that it's the distribution of heat physically that's the issue, not the absolute total temperature necessarily? I'd agree with that.
I'd guess for tablets liquid cooling will become the norm. Maybe they can eventually scale that to phones too IDK.
Well, this is where my comment about a Continuum-like feature off of a multi-core "smartphone" would be useful, because you'd be cooling your one device only. The tablet wouldn't need this cooling because the processing is done on your phone. Dumb tablet just routes input/output signals essentially (keyboard/mouse/phone/touch etc = in, screen/audio = out).
The Lumia 950/950XL are already water cooled if I understand it correctly.
Not sure exactly what your saying here.
I wrote that poorly. My point was this: You seem to be saying that on current multi-core smartphones the workload isn't distributed well between cores. I'm saying that Win on ARM will enable us to actually run desktop apps on a smartphone that is Win on ARM, and that
some desktop apps will hopefully continue to use as many cores as possibly, well distributed, on these phones as well. So if the sales pitch is that we can run Windows on ARM, then the fact that current mobile-programmed apps don't use all cores is irrelevant. What's relevant is what the upcoming apps/usage does to workload distribution.
So the very thing that speaks for Windows on ARM is the very thing that will push users towards usage that benefits from better usage of multiple cores. That's what I mean.
Sidenote: Windows on ARM is first and foremost for tablets, notebooks and servers. Windows on arm, as a smartphone platform, is just a mythical thing that fans have dreamed up. It probably will happen one day, just like the folding screen. Device convergence is definitely a thing, but it's not going to reduce everyone to one device. For myself I'd rather replace a phone with a watch with good voice control or even better a pair of glasses with voice control and AR. It's practically awkward, the smartphone, having to carry this weird glass square, and then squint and pinch at it.
"as a smartphone" should be put into context with what MS has said about that whole device-type. I think it's been said several times that upcoming devices would not fall into existing categories. It's sort of like saying that your watch with voice control is your new smartphone. Is it a "smartphone" or a watch? Who cares, it is what it is.
I actually think it makes some sense, what you're saying. The whole idea that I support is that there's this one device that is mobile/wearable, and it contains the radios for Wifi/cellular/BlueTooth communication etc, and then input/output devices vary. I can see a watch doing that and I can see a smartphone doing that. Just different preferences.
The thing that speaks in favor of a genre-defying smartphone is that size is still an issue, and integration with other devices is still an issue, and so is the user experience. Many people still prefer to hold a device up to their ears to speak to someone (like a phone), and many people still prefer a fairly large screen to browse mail. The transition to a smartphone running windows on ARM that then uses Continuum, even wirelessly, is more likely to happen sooner (in my opinion) than a watch/eyewear AR combo. Not that we won't get there, but I actually think the path might be through the evolution of the phone rather than the other ones.... although there is some precedent I guess with smart watches.
I guess if you were saying that via the UWP platform, people will start to design applications that cause the high development funding of desktop to trickle down to the low development funding platform of mobile - yeah in the long term you are probably right.
Smartphone users would never fund something like adobe photoshop with their demand for free and "price of coffee" app purchases. But if the platform is shared across mobile, tablet, desktop, AR/VR, console, I can see them writing power apps and AAA games that work on all of them. The increased funding from larger/higher margin purchases will make things possible on a smartphone that everyday users probably don't want to do and even if they did would rarely pay for.
I think you're missing the point here. Just consider the following two:
1: I can connect my current Lumia 950 to a computer keyboard, mouse and a monitor. It acts as a computer when I do this, but also with cellular connectivity.
2: With Windows on ARM my regular desktop app would run on my ARMphone as-is.
So, what is the future difference between me docking the phone to those devices (#1) and then running photoshop for example (#2), and on the other hand booting a desktop and running the same software on Windows 10 x86 CPUs? The only difference is computational power, that's it.
The increase in computational power will be dependent on the increase in processing power in the ARMphones, and just with x86 CPUs it'll just keep going. It's the nature of the beast. So really the question here isn't whether or not Adobe is going to write a UWP version of all their software (they could), but rather whether or not users find their ARMphone to be powerful enough to do what needs to be done running regular Windows software.
So again, it's not just Windows on ARM
phones that's the point here, it's what happens if you connect your ARMphone to a "dumb terminal". It's exactly the same thing as your watch example. Why would anyone want to read emails on a watch? Well, it's a bad question, because the point is that you could use the slightly larger and more wearable watch form factor to house the processing power and output images on your AR equipped glasses. Conceptually it's exactly what MS has hinted at and what I've said: Instead of just a smartphone your ARMphone becomes a central device, with input/output devices connecting to it.