well sure, but when you have someone that plays like that, you need atleast all the mining areas on your half. with 1000(pts?) you cant really build much in the way of defense when the enemy is basically building the 100(pt) tank and choosing a spawn location for it, on your side. Basically build and die. I can build laser turrets, but honestly, turrets are almost useless without the repair station, and that sets you back like 575 right there. Thats a lot of point early in the match to use up and only cover one little area.
I really enjoy the game, but I find it too easy to just spawn and conquer at the beginning. Just my opinion.
@Blacklac - I hope you're ready to be taken to class : )
Warning: Incoming Wall of Text.
I want to start out by saying that we do want to make some balance changes, mostly to the strength and utility of defensive structures. Give us some time to make some tweaks and figure out what works best for ARMED!
Strategy games can sometimes have this problem. It's often times who can get to which point, and defend it first. There are a lot of things you can do though.
First off, are you playing the trial version? Different maps require different strategies and tactics to be successful. For example, Deserted and Vilecano slightly favor air-combat.
Generally, you do want to try and capture the Power Stations on your side of the map quickly. This will provide you with resources to expand and fortify your units. Drones are cheap and move quickly, making them perfect for early game PS captures. It's not uncommon to build drones for the first couple of turns just for quick captures (Even if you can't defend the area just yet).
Also, it may not seem like it but upgrades on your defensive structures really do make a difference. In my opinion, the Laser Turret is one of the most powerful units once upgraded. You should at least try and get the Damage/FireRange and Shield upgrades. Shields regenerate fairly quickly when not under fire, and the damage upgrade required to get it will destroy most units that threaten it before THEY can get in range. Check this video out (
Why You Should Upgrade Your Structures - YouTube) The first is 3 tanks VS an un-upgraded turret. The second is the turret with Damage, Shield, and defense upgrades. Quite a difference in outcome. I know this is kind of a rare case (You wouldn't have one Laser Turret guarding a power station alone, nor would you have 4 upgrades done on turn one), but I wanted to show the significance of upgrades, especially in mid-late game. Experiment with what works best for you!
Don't forget about your special attacks and Headquarters upgrades. For a fairly cheap price, you can add shields to all if your tanks (Another one of my favorite upgrades). For a bit more pocket change, you can deploy an Orbital Strike, which disables shields, does massive, unavoidable damage to all units in a large area, slows down their attack/movement speeds, and even disables some of them.
Power stations generate different amount of resources as they're held. You'll get 50 resources per power station per turn. The longer you hold a power station, the more resources per turn it'll generate (Up to 125!). This means that if you can attack and capture an opponents station (Even if it's only for a single turn), you will have cost them up to 75 resources per turn, crippling their income. You can tell which Power Stations are generating more resources by how fast they're spinning.
If you'd like, you can give me your Scoreloop name and I'll have one of us challenge you to show you some of the things I'm talking about : )
Lastly, we do love feedback. If there's something in particular you'd like to see changed in the game, drop us a line at armedgame.com/support. We do consider all input seriously, this is YOUR game as much as it's ours!