My second preview proved I'm going to love Avowed, but I wonder how many won't feel the same

Wixzle89

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I'm a little confused, obsidian stated that the game was ready to ship,but was delayed due to schedule pacing reasons, but you state that it was in a rough,unfinished state. So which is it?
 

Zachary Boddy

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I'm a little confused, obsidian stated that the game was ready to ship,but was delayed due to schedule pacing reasons, but you state that it was in a rough,unfinished state. So which is it?
That only referred to the beginning prologue/intro I'm not allowed to show, the actual main game looked and played great with few bugs.

Either way, these pre-release previews are almost never the most up-to-date or modern builds of the game, and are usually weeks or even months behind. That's just part of the work it takes to build an isolated slice of the game and set it up for limited previews.
 

1078mac

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I am quite tired of every game needing 12 years to complete it. It used to be a single player game would last 10-12 hours and that was a long campaign. As someone that has limited time to game I prefer games that don't take 100s of hours to complete. That's why I liked Outer Worlds. Great RPG with limited content and that's just fine. It was fun and good and that was enough
 
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Zachary Boddy

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I am quite tired of every game needing 12 years to complete it. It used to be a single player game would last 10-12 hours and that was a long campaign. As someone that has limited time to game I prefer games that don't take 100s of hours to complete. That's why I liked Outer Worlds. Great RPG with limited content and that's just fine. It was fun and good and that was enough
That's one of the reasons I'm excited for Avowed, which will be similar in scope to The Outer Worlds. Games like Baldur's Gate 3 and Metaphor: ReFantazio may have set new standards for RPGs, but I really don't feel like spending 80-100 hours every time I want to play a great RPG.
 

GraniteStateColin

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I am quite tired of every game needing 12 years to complete it. It used to be a single player game would last 10-12 hours and that was a long campaign. As someone that has limited time to game I prefer games that don't take 100s of hours to complete. That's why I liked Outer Worlds. Great RPG with limited content and that's just fine. It was fun and good and that was enough

I think that's entirely fair, but the big immersive sim RPG games are my personal favorites, so I hope we continue to get a diverse range including more giants too. The game I'm most looking forward to right now, which I do expect to be huge, is the next Witcher game from CDPR, but I know that's a few years off still.

I may give Avowed a go -- first person action RPG (toward immersive sim) is my favorite genre, and I don't care too much about top notch visuals, much more concerned about characters and story, but a small scope may leave me disappointed. A great epic story takes time to tell well. If the game is too short, hard (though not impossible) for it to have a great story.
 

fjtorres5591

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I am quite tired of every game needing 12 years to complete it. It used to be a single player game would last 10-12 hours and that was a long campaign. As someone that has limited time to game I prefer games that don't take 100s of hours to complete. That's why I liked Outer Worlds. Great RPG with limited content and that's just fine. It was fun and good and that was enough
Those games are still made.
Usually by Indies.
But when they're not they just don't get the attention or sales that the blockbusters get.
PENTIMENT is one. How did it sell?
GROUNDED. How much media pimping did it get?
DISHONORED sold well enough. The sequel, about as good, 4 years later, not so much.
ASTROBOT is supposed to be a GOTY candidate but its sales to date are mediocre.
LEGO HORIZONS even less.

Blame the game media pimping the big franchises, fancy graphics, and the games *they* like.
Blame consumers for buying the games *they* like. Many of which are live service time sinks.

Above all, blame the publishers for aiming for blockbusters and letting their legacies go fallow.
 

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